12/16/2023 0 Comments Virtual pc gaming![]() Shadow runs on data centers provided by Equinix, and the service’s global expansion is directly tied to that physical hosting setup. “The idea is that the user will never need to care about the hardware anymore,” said Asher Kagan, president and co-founder at Blade, during a demo at Polygon’s offices in New York last month. In fact, Blade upgraded Shadow last November, replacing the platform’s GTX 1070-level GPU with the current GTX 1080 equivalent. Blade handles all upgrades and maintenance on its end: As technology advances, or if components break down, the company will swap out its hardware for newer parts. Shadow’s Nvidia-based graphics solution is approximately equivalent to a GeForce GTX 1080, with 16 GB of video memory - twice as much as the amount in a consumer-grade GTX 1080 - and 8.2 teraflops of processing power. The Shadow platform currently offers a full PC running Windows 10 Home on an Intel Xeon CPU featuring four cores and eight processing threads, with 12 GB of DDR4 RAM and 256 GB of storage. “the user will never need to care about the hardware anymore” The company’s aim is nothing less than upending the model of personal computing altogether - and though its cloud-based platform, Shadow, seems like an impressive technical achievement, Blade may have a lot of convincing to do when it comes to winning over American customers. But unlike existing companies in the field, Blade isn’t just streaming games to customers. market after a successful showing in Europe. While major players like Sony and Nvidia are currently running limited cloud gaming services, a 2-year-old French startup called Blade is now entering the U.S. Plus there’s the additional hurdle of fidelity: Although our lives are becoming increasingly dependent on the cloud, it’s hard to convince gamers that any game-streaming platform can deliver an experience that’s as responsive as playing on a local machine. People familiar with the video game industry have been hearing about cloud gaming for so long that they may already be tired of the concept, even though it hasn’t yet hit the mainstream.Ī number of high-profile disappointments, most notably the flameout of OnLive, have left gamers feeling that the idea might be an ahead-of-its-time fad, like virtual reality in the early 1990s.
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